return {
	FrontendPlugins = {
		[1] = "PatcherForFront.dll",
	},
	DefaultSettings = {
		[1] = {
			SettingType = "Toggle",
			Key = "LockTraitPoints",
			DisplayName = "锁定特质点",
			Description = "字面意思",
			DefaultValue = true,
		},
		[2] = {
			SettingType = "Toggle",
			Key = "PatchingFeature",
			DisplayName = "新角色无负面特性且抓阄",
			Description = "需要重启",
			DefaultValue = true,
		},
		[3] = {
			SettingType = "Toggle",
			Key = "NoTimeCostForMoving",
			DisplayName = "移动不消耗时间",
			Description = "字面意思",
			DefaultValue = true,
		},
		[4] = {
			SettingType = "Toggle",
			Key = "NoWaitTimeForMaking",
			DisplayName = "制作立即完成",
			Description = "字面意思",
			DefaultValue = true,
		},
		[5] = {
			SettingType = "Toggle",
			Key = "SetSkillGridTo1",
			DisplayName = "功法格子消耗全1",
			Description = "字面意思",
			DefaultValue = true,
		},
		[6] = {
			SettingType = "Toggle",
			Key = "NoBadEvaluation",
			DisplayName = "去除战斗负面评价",
			Description = "武功, 装备和群殴是正义的",
			DefaultValue = true,
		},
		[7] = {
			SettingType = "Toggle",
			Key = "ShowMapOnAdvanceMonth",
			DisplayName = "显示地图",
			Description = "载入时显示所有地图格子",
			DefaultValue = true,
		},
		[8] = {
			SettingType = "Toggle",
			Key = "IgnoreNeiliLimit",
			DisplayName = "无视内力分配上限",
			Description = "18精纯的内力分配上限",
			DefaultValue = true,
		},
		[9] = {
			SettingType = "InputField",
			Key = "ReadingForDays",
			DisplayName = "触发读书时间",
			Description = "0为禁用, 设定数/10天后推动读书进度, 不消耗耐久",
			DefaultValue = "10",
		},
		[10] = {
			SettingType = "InputField",
			Key = "LoopingForDays",
			DisplayName = "触发周天运转时间",
			Description = "0为禁用, 设定数/10天后触发周天运转",
			DefaultValue = "10",
		},
		[11] = {
			SettingType = "InputField",
			Key = "BreakoutStepMag",
			DisplayName = "突破天资上限倍率",
			Description = "字面意思",
			DefaultValue = "2",
		},
		[12] = {
			SettingType = "InputField",
			Key = "BonusGridMag",
			DisplayName = "突破总纲格子倍率",
			Description = "会让格子向边缘扩散, 关闭后需重启生效",
			DefaultValue = "6",
		},
		[13] = {
			SettingType = "Toggle",
			Key = "FreeCollect",
			DisplayName = "图块资源不减",
			Description = "收集图块资源不会导致资源减少",
			DefaultValue = true,
		},
		[14] = {
			SettingType = "InputField",
			Key = "SingLevelMag",
			DisplayName = "蛐蛐叫声倍率",
			Description = "修改抓蛐蛐时判定的叫声大小",
			DefaultValue = "2",
		},
		[15] = {
			SettingType = "InputField",
			Key = "PracticeMag",
			DisplayName = "修习倍率",
			Description = "功法主动修习的倍率",
			DefaultValue = "10",
		},
		[16] = {
			SettingType = "InputField",
			Key = "ExpAddMag",
			DisplayName = "历练倍率",
			Description = "历练获取的倍率",
			DefaultValue = "2",
		},
		[17] = {
			SettingType = "InputField",
			Key = "BuildingUpgradeAdd",
			DisplayName = "建筑升级额外等级",
			Description = "字面意思",
			DefaultValue = "3",
		},
		[18] = {
			SettingType = "Toggle",
			Key = "CanMoveAllBuilding",
			DisplayName = "任意移动建筑资源",
			Description = "不会减少耐久",
			DefaultValue = true,
		},
		[19] = {
			SettingType = "InputField",
			Key = "ShopProgressMag",
			DisplayName = "建筑工作进度倍率",
			Description = "字面意思",
			DefaultValue = "4",
		},
		[20] = {
			SettingType = "InputField",
			Key = "ResourceUpgradeMag",
			DisplayName = "资源等级上升概率倍率",
			Description = "需要重启",
			DefaultValue = "4",
		},
		[21] = {
			SettingType = "InputField",
			Key = "ResourceExpandMag",
			DisplayName = "资源扩张概率倍率",
			Description = "需要重启",
			DefaultValue = "2",
		},
		[22] = {
			SettingType = "InputField",
			Key = "AuthMag",
			DisplayName = "威望增长倍率",
			Description = "字面意思",
			DefaultValue = "4",
		},
		[23] = {
			SettingType = "Toggle",
			Key = "MoreOnCollect",
			DisplayName = "地图稀有资源概率",
			Description = "扩大邻近格子量",
			DefaultValue = true,
		},
		[24] = {
			SettingType = "Toggle",
			Key = "UnlimitedInfoUse",
			DisplayName = "秘闻使用次数不减",
			Description = "字面意思",
			DefaultValue = true,
		},
		[25] = {
			SettingType = "InputField",
			Key = "ActionPointsMag",
			DisplayName = "行动点消耗倍率",
			Description = "越大行动消耗时间越多，可以为小数",
			DefaultValue = "0.1",
		},
		[26] = {
			SettingType = "Toggle",
			Key = "NoLifeSkillLimit",
			DisplayName = "私下请教技艺无精纯限制",
			Description = "字面意思",
			DefaultValue = true,
		},
		[27] = {
			SettingType = "InputField",
			Key = "SeniorityMag",
			DisplayName = "志向经验倍率",
			Description = "字面意思",
			DefaultValue = "2",
		},
		[28] = {
			SettingType = "InputField",
			Key = "ILoadMag",
			DisplayName = "背包负重上限倍率",
			Description = "字面意思",
			DefaultValue = "4",
		},
		[29] = {
			SettingType = "InputField",
			Key = "ELoadMag",
			DisplayName = "装备负重上限倍率",
			Description = "字面意思",
			DefaultValue = "4",
		},
		[30] = {
			SettingType = "Toggle",
			Key = "CricketQuickRegen",
			DisplayName = "蛐蛐快速回复",
			Description = "促织罐加速回复, 需要重启",
			DefaultValue = true,
		},
		[31] = {
			SettingType = "InputField",
			Key = "FameChange",
			DisplayName = "名誉控制",
			Description = "0为正常, 1为只上升名誉, -1相反",
			DefaultValue = "0",
		},
		[32] = {
			SettingType = "InputField",
			Key = "AreaSpiritualDebtMag",
			DisplayName = "外道战斗地区恩义倍率",
			Description = "需要重启",
			DefaultValue = "5",
		},
		[33] = {
			SettingType = "InputField",
			Key = "ExtraBreakOutGridRate",
			DisplayName = "额外突破成功概率",
			Description = "(数值)%, 需要重启",
			DefaultValue = "20",
		},
		[34] = {
			SettingType = "InputField",
			Key = "CarrierTravelTimeReductionMag",
			DisplayName = "载具旅行加速倍率",
			Description = "数值 * 旅行时间减少量",
			DefaultValue = "4",
		},
		[35] = {
			SettingType = "InputField",
			Key = "ExtraBonusDropRate",
			DisplayName = "额外爆率",
			Description = "(数值)%, 需要重启",
			DefaultValue = "100",
		},
		[36] = {
			SettingType = "InputField",
			Key = "MARecoverMag",
			DisplayName = "属性恢复倍率",
			Description = "需要重启",
			DefaultValue = "16",
		},
	},
	FileId = 2889301495,
	GameVersion = "0.0.69.65",
	Author = "achun",
	Description = "小调怡情, 大调怡情\r\n\r\n仍在更新，不太清楚MOD冲突，欢迎反馈\r\n\r\n而且逻辑没仔细看，不太清楚有的东西有没有效果\r\n\r\n大部分需要输入的配置小于1或者等于0就是禁用，不用特别设置\r\n\r\n---\r\n\r\n现在的功能包括：\r\n\r\n锁定特质点\r\n新角色无负面特性\r\n\r\n移动不消耗时间\r\n制作立即完成\r\n技能格子消耗全1\r\n去除战斗负面评价\r\n过月显示所有地图格\r\n无视精纯限制导致的内力分配上限\r\n一定时间触发读书及周天运转效果\r\n功法突破时的天资上限倍率\r\n总纲加成格子倍率\r\n图块资源收集不减\r\n蛐蛐叫声判定倍率\r\n建筑升级额外等级\r\n任意无痛移动建筑资源\r\n建筑资源格子增长及扩张概率\r\n\r\n历练获取倍率\r\n威望获取倍率\r\n\r\n无限见闻秘闻使用次数\r\n\r\n请教技艺不受精纯限制\r\n\r\n---\r\n\r\n感谢某个小莫的教程，https://bbs.3dmgame.com/thread-6339831-1-1.html\r\n如果你有说前后端读配置的API不一样就好了",
	Source = 1,
	BackendPlugins = {
		[1] = "PatcherForBack.dll",
	},
	Cover = "cover.png",
	Title = "Simple Taiwu Tweaker",
	Version = "1.1.0.2",
	Visibility = 0,
	UpdateLogList = {
		[1] = {
			Timestamp = 1704811338,
			LogList = {
				[1] = "更新部分修改逻辑",
			},
		},
		[2] = {
			Timestamp = 1709458429,
			LogList = {
				[1] = "更新",
			},
		},
		[3] = {
			Timestamp = 1709465278,
			LogList = {
				[1] = "突破格子相关修改",
			},
		},
		[4] = {
			Timestamp = 1709465302,
		},
		[5] = {
			Timestamp = 1709477105,
		},
		[6] = {
			Timestamp = 1709549616,
			LogList = {
				[1] = "突破相关",
			},
		},
		[7] = {
			Timestamp = 1709642653,
			LogList = {
				[1] = "添加功能",
			},
		},
		[8] = {
			Timestamp = 1709642986,
		},
		[9] = {
			Timestamp = 1709644773,
		},
		[10] = {
			Timestamp = 1709964335,
		},
		[11] = {
			Timestamp = 1709980139,
		},
		[12] = {
			Timestamp = 1709987961,
		},
		[13] = {
			Timestamp = 1709988218,
			LogList = {
				[1] = "修改默认值",
			},
		},
		[14] = {
			Timestamp = 1710033127,
			LogList = {
				[1] = "建筑相关修复",
			},
		},
	},
	ChangeConfig = false,
	HasArchive = false,
	NeedRestartWhenSettingChanged = false,
	WorkshopCover = "cover.png",
	TagList = {
		[1] = "Modifications",
	},
}
